I liked to think that each route in the game was perhaps being narrated by some unseen individual as I played, and I was only seeing the people who mattered during the most important moments (save for the Travel Banter). Especially if you also factor in Tressa’s tale and the journal. The “fin” images provided for each character almost make seem like this is a collection of short stories. It would help “explain” the chapter divisions. But I almost wondered if it was a sort of selective storytelling. We very obviously know they are there, due to the battles going on and opportunities to use path actions. ![]() Not seeing the other people around during the events can seem unrealistic. The stories in Octopath Traveler can get very personal, as people search for revenge, purpose or someone or something that is lost. She told me that she would be available to help, if I needed it, which was a nice reminder that these other characters might be off doing their own thing when they are not in the active party. When I stopped in to a tavern to temporarily swap Therion in to steal some stuff, Primrose was there as an NPC. When I was going through H’aanit’s final chapter, I was relying on a team that included Ophilia, Cyrus and Alfyn to get by. Particularly, he is quite insightful when it comes to possible ideas for breaking and entering.īut sometimes, even if someone is not with you, Octopath Traveler reminds you that they are around. ![]() When Therion and Olberic speak, we realize what Olberic might have had to do in the name of the soldier. Cyrus is fascinated by what Ophilia’s The Kindling journey entails. Primrose seems to enjoy teasing Tressa, sometimes referring to her as a “minnow” or mentioning that her naiveté makes a transparent piece of jewelry suit her. As you have Tressa and Primrose spend time together, you will see something of a sibling relationship develop. Much of the travel banter is rather topical, while still revealing information about the people participating in the conversation.
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